Post by Bastien on Dec 6, 2014 8:43:55 GMT
This is a guide on the other items SIU introduced in the Tower of God series that don't count as weapons.
Lighthouses
Lighthouses are a light bearer’s signature item. They primarily consist of small cubes that are used to gather and communicate information. Also lighthouses have many other unorthodox uses such as how Koon used them as a platform and camouflage in the floor of the test.
On how lighthouses work it's safe to assume that they are powered by shinsoo, which as we know exists everywhere in the tower, therefore making them capable of acting wirelessly. Now what's important is that even though it is shinsoo that powers them, they're range and capabilities are defined by the skills of the light bearer and how big his/her shinsoo range is (though we have no information on how this is determined).
Lighthouses are also great tools to be used in combination tactics. Lighthouses have the capability to exert a dense shinsoo field that can restrict the movement of enemies; this coupled with a fisherman makes a dangerous combination.
With scouts the lighthouse has the capability to integrate with the scouts observer allowing the scout to process a larger amount of visual information and therefore makes his job more efficient.
Also oddly enough the lighthouse has the ability to change the trajectory of a spear giving spear bearers a raised accuracy and range.
The most dangerous combination is the lighthouse being used alongside a wave controller; the lighthouse can redirect the wave controller’s baangs. And with the lighthouses huge scope of the area this gives the combination a sense of omniscience with almost no blind spots. The lighthouses can also adjust the density of the baangs making them much stronger.
The highest graded lighthouses are, the Opera (3 in existence) and the Eyes of God (an item held by the first light bearer).
The Opera(Looks pretty badass, you'll also notice several other smaller lighthouses)
Inventories
There are 3 major types of inventories that have been revealed. Arms, armor and reel inventories. Like other items in the tower it is safe to assume that these inventories have ranks as well.
Arms Inventory
These are inventories that are uses to store the weapons of a regular/ranker. Arms inventories are typically used by Fishermen but it is not limited not only them. Technically arms inventories can be used by a physical offensive class (i.e. fishermen, spear bearers or offensive scouts)
The more capable you are it is possible to achieve more slots in your inventory or allow it to store different types of weapons. Furthermore arms iinventories can be made to suit the users need, Ja Wangnans Arms inventory only stores shinsoo bombs as he does not have any other weapons.
The best arms inventory is thought to be the Rainbow Undecimber which is the only item in the 13 month series that is not a weapon.
Yuri's Arm's Inventory
Reel Inventory
Reel inventories are rather minor items, instead of having separate inventories for reels. Reel inventories tend to be integrated alongside arms inventories as a small extension at the end.
Good example of how the arms and reel inventories are integrated into each other.
Armor Inventory
These inventories are used to store armor and other defensive tools, technically certain armor inventories act as defensive items themselves, such as Love's gloves.
They are made of high purity suspendium allowing them to float. It can be derived from Koons's armor inventory that they have a floor limit on them, that means that they can only be used in particular floors.
Androssi's Armor inventory used as a defensive tool.
Special Note :
Love seems to have an armor and arms inventory seamlessly integrated with each other making it(in my opinion) the most badass looking ones.
Pockets
Another major and probably the most used and most important item for any citizen of the tower, the pocket has a variety of abilities and the higher the rank of the pocket the more functions it has.
Pockets are made of high purity suspendium which allows the! To float in areas of high shinsoo density. Furthermore pockets usually take the shapes of spheres but pockets can also be customs made, evidenced by Yu Han Sung's pocket, in the form of a weird seashell like thing.
Pockets can:
• Enable meetings with the floor guardian(which is important as to make floor contracts)
• Source of light
• Can communicate with other regulars(Normal phone or Private)
• Your very own floating watch
• Translating languages
• Transmitting messages
All pockets also have an invisible Mode, which is the user can toggle on and off.
Special Items
Blood Tamara
One of the workshop items given out during the "One Shot, One Opportunity" game, currently owned by Varagarv. The Blood Tamara activates once it is infused with the user's blood, the effect gives the user temporary invincibility, but there is not information on how this item would stand if the user was up against some like Enryu or Urek or some other overpowered resident of the tower.
The way the Blood Tamara is mentioned makes it feel like a consumable item rather than a repeated use item. It safe to assume that only one was given out but the workshop has more in store.
Bon Bon
This epic little item is another workshop special for the "One Shot, One Opportunity" game, currently owned by Androssi. Bon Bon, is an item that gives it's user the ability to teleport himself along with anyone else in the immediate vicinity. The teleportation range depends on the distance traveled and also the mass of the objects teleported these are the main two factors that control the teleportation range.
The other important factor that SIU probably implemented as to not make this weapon too strong on higher flows was restricting the distance traveled due to the higher shinsoo pressure on higher floors, this is admittedly to help scale the abilities of Bon Bon.
White Heavenly Mirror
The third of the workshop items handed out as a reward to the "One Shot, One Opportunity" game. This blade is said to have 3 different abilities but till this point SIU has only showcased one of them, this is, that anyone stabbed by this blade(in the heart specifically) will be trapped in the blade. The user can release the weapon effects and let the person out. It's not know whether or not more than one person can be trapped within the blade simultaneously.
Manbarondenna
Koon's signature item during most of the first season, this briefcase that he "raided" from his father's treasury is one of the most bad ass items ever(Sucks that we haven't seem him use it in Season 2).
Manbarondenna has numerous abilities, such as an abnormally resistance to physical damage(he blocked bullets with this ._.) the inside of the suitcase holds the entry to a pocket dimension, Koon used this to free load some regulars from the first test to help him later on. The briefcases most signature ability is the abilityto perfectly replicate any item, this was masterfully used in the crown game. The briefcases' handles are extremely elastic.
Lighthouses
Lighthouses are a light bearer’s signature item. They primarily consist of small cubes that are used to gather and communicate information. Also lighthouses have many other unorthodox uses such as how Koon used them as a platform and camouflage in the floor of the test.
On how lighthouses work it's safe to assume that they are powered by shinsoo, which as we know exists everywhere in the tower, therefore making them capable of acting wirelessly. Now what's important is that even though it is shinsoo that powers them, they're range and capabilities are defined by the skills of the light bearer and how big his/her shinsoo range is (though we have no information on how this is determined).
Lighthouses are also great tools to be used in combination tactics. Lighthouses have the capability to exert a dense shinsoo field that can restrict the movement of enemies; this coupled with a fisherman makes a dangerous combination.
With scouts the lighthouse has the capability to integrate with the scouts observer allowing the scout to process a larger amount of visual information and therefore makes his job more efficient.
Also oddly enough the lighthouse has the ability to change the trajectory of a spear giving spear bearers a raised accuracy and range.
The most dangerous combination is the lighthouse being used alongside a wave controller; the lighthouse can redirect the wave controller’s baangs. And with the lighthouses huge scope of the area this gives the combination a sense of omniscience with almost no blind spots. The lighthouses can also adjust the density of the baangs making them much stronger.
The highest graded lighthouses are, the Opera (3 in existence) and the Eyes of God (an item held by the first light bearer).
The Opera(Looks pretty badass, you'll also notice several other smaller lighthouses)
Inventories
There are 3 major types of inventories that have been revealed. Arms, armor and reel inventories. Like other items in the tower it is safe to assume that these inventories have ranks as well.
Arms Inventory
These are inventories that are uses to store the weapons of a regular/ranker. Arms inventories are typically used by Fishermen but it is not limited not only them. Technically arms inventories can be used by a physical offensive class (i.e. fishermen, spear bearers or offensive scouts)
The more capable you are it is possible to achieve more slots in your inventory or allow it to store different types of weapons. Furthermore arms iinventories can be made to suit the users need, Ja Wangnans Arms inventory only stores shinsoo bombs as he does not have any other weapons.
The best arms inventory is thought to be the Rainbow Undecimber which is the only item in the 13 month series that is not a weapon.
Yuri's Arm's Inventory
Reel Inventory
Reel inventories are rather minor items, instead of having separate inventories for reels. Reel inventories tend to be integrated alongside arms inventories as a small extension at the end.
Good example of how the arms and reel inventories are integrated into each other.
Armor Inventory
These inventories are used to store armor and other defensive tools, technically certain armor inventories act as defensive items themselves, such as Love's gloves.
They are made of high purity suspendium allowing them to float. It can be derived from Koons's armor inventory that they have a floor limit on them, that means that they can only be used in particular floors.
Androssi's Armor inventory used as a defensive tool.
Special Note :
Love seems to have an armor and arms inventory seamlessly integrated with each other making it(in my opinion) the most badass looking ones.
Pockets
Another major and probably the most used and most important item for any citizen of the tower, the pocket has a variety of abilities and the higher the rank of the pocket the more functions it has.
Pockets are made of high purity suspendium which allows the! To float in areas of high shinsoo density. Furthermore pockets usually take the shapes of spheres but pockets can also be customs made, evidenced by Yu Han Sung's pocket, in the form of a weird seashell like thing.
Pockets can:
• Enable meetings with the floor guardian(which is important as to make floor contracts)
• Source of light
• Can communicate with other regulars(Normal phone or Private)
• Your very own floating watch
• Translating languages
• Transmitting messages
All pockets also have an invisible Mode, which is the user can toggle on and off.
Special Items
Blood Tamara
One of the workshop items given out during the "One Shot, One Opportunity" game, currently owned by Varagarv. The Blood Tamara activates once it is infused with the user's blood, the effect gives the user temporary invincibility, but there is not information on how this item would stand if the user was up against some like Enryu or Urek or some other overpowered resident of the tower.
The way the Blood Tamara is mentioned makes it feel like a consumable item rather than a repeated use item. It safe to assume that only one was given out but the workshop has more in store.
Bon Bon
This epic little item is another workshop special for the "One Shot, One Opportunity" game, currently owned by Androssi. Bon Bon, is an item that gives it's user the ability to teleport himself along with anyone else in the immediate vicinity. The teleportation range depends on the distance traveled and also the mass of the objects teleported these are the main two factors that control the teleportation range.
The other important factor that SIU probably implemented as to not make this weapon too strong on higher flows was restricting the distance traveled due to the higher shinsoo pressure on higher floors, this is admittedly to help scale the abilities of Bon Bon.
White Heavenly Mirror
The third of the workshop items handed out as a reward to the "One Shot, One Opportunity" game. This blade is said to have 3 different abilities but till this point SIU has only showcased one of them, this is, that anyone stabbed by this blade(in the heart specifically) will be trapped in the blade. The user can release the weapon effects and let the person out. It's not know whether or not more than one person can be trapped within the blade simultaneously.
Manbarondenna
Koon's signature item during most of the first season, this briefcase that he "raided" from his father's treasury is one of the most bad ass items ever(Sucks that we haven't seem him use it in Season 2).
Manbarondenna has numerous abilities, such as an abnormally resistance to physical damage(he blocked bullets with this ._.) the inside of the suitcase holds the entry to a pocket dimension, Koon used this to free load some regulars from the first test to help him later on. The briefcases most signature ability is the abilityto perfectly replicate any item, this was masterfully used in the crown game. The briefcases' handles are extremely elastic.